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Cora wakes inside Arcadia, a simulation game designed to heal traumas and mental disorders. It’s currently in the process of being shut down after one of the executives exposed the deadly game and evil practices of Minerva Biotech, leading to the arrest of the CEO and a large rescue effort that is now in full swing. Guided by Dr. Sokolov, Cora must complete her mission to find the captive player zero, return their administrative rights, and assist the kids in their great escape. But when the game is designed to protect its players, will Cora survive against Arcadia’s enemies and boss battles?

Slide

Fueled by the ongoing feud between the family espionage business, the VIRTUE, and it’s competitor, the VICE, Beck and Thorin excel in their missions to crack codes, rescue hostages, and defuse bombs. After a long day of work, they wind down around the dinner table for game night. Thorin plays as hard as he works, keeping Beck on her toes- even off the clock, but Beck never backs down from a challenge. But, when one mission goes down a dark road, her relationship with her brother is put to the test.